2021年にプレイしたゲーム
今年プレイしたゲームをリストアップしてみました(サービス型やAC、少し触れただけの作品を除く) (English follows below)
※再プレイでないかつクリア済みのゲームは赤で書いています。オレンジは再プレイでクリア。
- 真・女神転生Ⅲ HD(未クリア・原作クリア済み)
- 武装神姫バトルマスターズMk2(未クリア)
- うみねこのなく頃に咲
- Bloodborne
- 閃鋼のクラリアス
- スーパーロボット大戦V(再プレイ・未クリア)
- シェルノサージュDX(未クリア)
- 綾波育成計画(1週)
- DARK SOULS Ⅲ(再プレイ)
- モンスターハンターライズ(百竜ノ淵源までクリア)
- ソフィーのアトリエDX
- アルケミックダンジョンズDX
- ハッピーライヴショウアップ
- Loopers
- Disco Elysium(3週くらいクリア)
- 流星ワールドアクター Badge&Dagger -
- フィリスのアトリエDX
- 流行り神(再プレイ)
- リディー&スールのアトリエDX
- 流行り神2(再プレイ)
- BLUE REFLECTION
- Project Wingman
- エースコンバット7(再プレイ)
- リトルウィッチノベタ(未クリア)
- 真・流行り神3
- 有翼のフロイライン
- 那由多の軌跡:改(未クリア)
- Shadowrun: Hong Kong(再プレイ)
- 月姫R
- Dragon Age Origins(再プレイ・未クリア)
- LOST JUDGMENT
- MELTY BLOOD: TYPE LUMINA
- 英雄伝説 黎の軌跡
- BLUE REFLECTION TIE
- スーパーロボット大戦30
- 真・女神転生Ⅴ
- アンナさん達の不思議の迷宮(同人)
- Tyranny(未クリア)
- アサツグトリ
- VERTICAL STRIKE ENDLESS CHALLENGE
- This is the Police(未クリア)
- 巣作りドラゴン (未クリア)
- DARK SOULS(PS4版)
- METAL DOGS(未クリア)
- Suzerain
- Total War: Warhammer II
クリアしたゲーム:31本
新しくクリアしたゲーム:26本
折角なのでいくつか感想を書こうと思う(あとで色々追加するかも)
・真・女神転生Ⅲ HD
PS2初期のゲームとはいえ、カメラの操作ってこんなに酷かったっけ?って思いながらPS2版を引っ張り出して確認したらむしろ改善されていた。でもグラフィックが全体的に明るくなっているのも、ボイスが入ったのも微妙だと未だに思う。レッドライダーとか何を考えて演技指導したのかって聞きたい。あとⅤをクリアした今だからはっきり言える、Ⅲの方が良かった。
・武装神姫バトルマスターズMk2
実はまだ一度もクリアしていない。長いしバトルがずっと代り映えしないから毎回途中で止める。近いうちに再開したいと思ってはいる。
・うみねこのなく頃に咲
機動戦士ガンダム 第10話「ガルマ散る」 (※竜騎士07版)
シャア「くっぷっぷっぷ!ガルマァ、聞こえているんだろォ?呪うんならお前の生まれの不幸を呪いなァ!」
ガルマ「……………………不幸、…………だとッ!?」
シャア「お前はいい友人だったがなァ!お前の父上がいけないんだよォ!くっくくくくきっひっひひひゃひゃひゃはっはっはははははーっひゃっはははッ!!」
ガルマ「う、……うぉおおおおおおおおおおぉおおおおぉおおおおおお!!シャア、謀りやがったなっシャアッ!!」
・Bloodborne
PS4購入と同時に買ったのに今年の冒頭までプレイしなかったが普通に神ゲーだった。
・閃鋼のクラリアス
3ルートクリアしたが周回プレイ要素が後日配信されたパッチで実装されたけどそれまでのクリアやムズイ戦闘での勝利の実績がノーカンでやる気が失せた。アクションも微妙だったし結局Fを買わなかった。
・綾波育成計画
プリンセスメーカーと比べて手抜きが過ぎるのでは?
・フィリスのアトリエDX
もうパッチで直ったらしいがプレイした当時は頻繁にクラッシュしていた。
試験までの流れはかなり微妙だったが、試験後に急に化けた気がする。期限は最終的に気にしなくていいと気づいたが、それに気づくまでのやたらと先を急ごうとしたプレイは割と苦痛だった。なおソフィーは普通、リディー&スールは神ゲーだった。
・ハッピーライヴショウアップ
ところで『さくら、もゆ』のFDか続編はまだかね?
・Loopers
脚本が竜騎士07だったのでかなり懐疑的だったがふたを開けてみると案外普通だった。というか普通過ぎる。「リトバスやABの焼き直し」という印象が強く、Loopers自体のアイデンティをまるで感じない。怪作・奇作ばかり生み出している竜騎士07らしからぬとんでもない凡作だった。
以下、クリア当時にTwitterに投下した感想:
「シナリオが竜騎士07なのは少々不安だったが、竜騎士シナリオの嫌いな要素は一切なく、むしろいつものKeyとほぼ変わらない作風になっていて結構良かった。ただ、2000円の短編なので物足りない感が強い。リトバスかABをダイジェストで見たような感覚。」
「planetarianにボリューム不足感を感じなかったのにLoopersには感じるのはおそらくKeyの歴代作品と似たような世界観だからじゃないかな。各メンバーの悩みを個別ルートで解決していきグランドエンドに向かっていく構成を知っているから、こうもあっさり解決すると変な感覚になる」
「ヒルダ&レオナ、タイラ&ミア以外のキャラも若干、出番・掘り下げ・描写不足で、シナリオ上では仲間の絆が重要なので割と問題かも。やはり「Keyの過去作品のダイジェスト版」的な感覚が強い。いや、竜騎士シナリオでここまでKey感を出したのは結構凄いけど」
・Disco Elysium
戦闘やアクションなどを完全に排除した、ストーリーと会話に特化した洋RPG。ずっと欲しかったよこういうの。
・リディー&スールのアトリエ
アトリエシリーズの最高傑作かも。
・Project Wingman
PCを新調したので前から気になっていた、必要スペックがちょっと高めの本作品を買ってきた。うん、エースコンバットだこりゃ。でも完成度は左程高くなく、5~7を知っているかなり微妙。一応AHよりは遥かにマシで4とは同じレベルぐらい。
・マップはACE4式でボタンを押してる間だけズームアウトする
・チェックポイント一切なし。ステージはそこそこ長く、ボスが出てくるのは最後なので、ちょっとしんどい箇所もある
・ステージデザインにバリエーションがない。基本的には敵を撃破するだけでACEに出てくるような「雲から出るな」「レーダーを避けろ」「消火しろ」みたいな特殊なミッションはない
・てか戦闘機のバリエーションも少ない。カスタマイズも不可能なので性能の低い戦闘機を使う意味もない(縛りプレイでもしない限り)
・巨大なボスは一切なし。一応空中巡洋艦というアイガイオンの取り巻き(アイガイオンではなく、あくまで取り巻きのほう)みたいな敵が雑魚としてよく出てくるが、普通の戦闘機より弱い。
・というか楽しいボスがない。大抵のボスは普通の戦闘機で、特殊なボスは2機しかなくどっちもゼロのモルガンのパチモン。
・メガリスとかエクスキャリバーとかSOLGとかシャンデリアとかみたいな超兵器も一切なし。
ぶっちゃけ「ACEをつまらなくしたらこういうゲームになるだろう」という印象が強い。あとラスボスの台詞がイタイ。
・有翼のフロイライン
そこら辺の同人ゲームより遥かに低い完成度に2時間で全クリアできる程度のボリューム。1万円の限定版を買ったぞこのクソゲー。金返せよ詐欺師。
・月姫R
散々待たせておいてこれかよ……なんてことにはならず、期待を大きく上回る出来だった。変更された部分もどれも面白かったし、新キャストもかなり合っていた。で、裏のほうはまだか?
・LOST JUDGMENT
龍が如くシリーズの中でも屈指の名作。でも澤先生が始終被害者面してるのが納得いかない、いじめの隠蔽に加担した時点で加害者側だろこいつ。
・黎の軌跡
いつもの軌跡……よりちょっと微妙かも。新しい戦闘システム(とくにフィールドバトル)が明らかに練りこみ不足。
・BLUE REFLECTION TIE
前作は完成度がお世辞にも高いとは言えなかったのであまり期待していなかったので驚いた、むしろガストとは思えないほど完成度が高かった。世界観もキャラもかなり良かった。ただ、こういう構成のゲームで真エンドを2週目以降限定にするのはやめて欲しい。 ・スーパーロボット大戦30
新システム、特にエリアセレクトは好きではないが、各プレイヤーの体験を違うものにすることで話題になるのを促進するというのは面白いとは思う。ただ、このシステムに起因したシナリオの変動を十分に処理しているとはとても思えないし、実際に加入していないまだ登場すらしていないかつその時点では敵のはずのJとルネが味方としてシナリオに現れる場面がある。
UIはごちゃごちゃしてて単純に劣化しており見づらい。強化パーツが強化メニューではなく編成メニューに割り振られているのはおかしいし戦闘時のメニューも見づらいし左上のくそゲージはいらんわボケ。
オートバトルは案外良かった。2週目で使い始めたが再プレイがめっちゃ快適になる。(ただし実際に見ているとなぜか自ユニットがずっと攻撃していなくてフラストレーションが溜まるからONにする時はスマホを見る)
・真・女神転生Ⅴ
期待外れ。メガテンだと考慮してもストーリーもキャラも世界観もどれも説明不足かつ描写不足で面白みに欠ける。バランス(特に入手するマッカの量)がDLC前提としか思えない。ルート限定神意の仕様がクソ。魔王城と神殿は周回プレイでは苦痛。
戦闘はまあまあ良かった(ぶっちゃけいつも通り)。悪魔の育成だけが面白いかつ進化しているが、ほかの欠点を補えるほどとは言えない。
・アサツグトリ
世界観とキャラは良かったが、ゲーム自体はツクールで作ったような明らかな低予算の内容。しかも特定の時間まで待つ必要があるのに時間を進める機能がなくリアルタイムで20分待たないといけないのを複数回やるなどゲームデザインが酷い。高く見積もっても1500円くらいならギリギリ納得できる内容の作品なのにまさかのフルプライス。頭おかしいんじゃないのお前ら。
↓折角なのでDeepLで英訳しておいた
Translated via DeepL because I couldn't be bothered to put the effort into doing it myself and also thought it would be funny.
I made a list of the games I played this year (excluding service type, AC, and games I only touched a little).
Shin Megami Tensei III HD (not cleared, cleared the original)
Busou Shinki Battle Masters Mk2 (not cleared)
Umineko no Naku Koro ni Saki
Bloodborne
Senkou no Clarias
Super Robot Wars V (replayed, never cleared)
Shernosage DX (not cleared)
Ayanami Nurturing Project (1 week)
DARK SOULS III (replay/uncleared)
MONSTER HUNTER RISE (Cleared to Hyakuryu no Fuchigen)
Sophie's Atelier DX
Busou Shinki Battle Masters Mk2 (not cleared)
Umineko no Naku Koro ni Saki
Bloodborne
Senkou no Clarias
Super Robot Wars V (replayed, never cleared)
Shernosage DX (not cleared)
Ayanami Nurturing Project (1 week)
DARK SOULS III (replay/uncleared)
MONSTER HUNTER RISE (Cleared to Hyakuryu no Fuchigen)
Sophie's Atelier DX
Alchemic Dungeons DX
Happy Live Show Up
Loopers
Disco Elysium (Cleared about 3 weeks)
Happy Live Show Up
Loopers
Disco Elysium (Cleared about 3 weeks)
Meteor World Actor Badge & Dagger
Phyllis' Atelier DX
Ryukagami (replay)
Liddy & Soule's Atelier DX
Ryukyorigami 2 (replay)
BLUE REFLECTION
Project Wingman
Ace Combat 7
Little Witch Novella (not cleared)
True Epidemic God 3
Freyline the Winged
Phyllis' Atelier DX
Ryukagami (replay)
Liddy & Soule's Atelier DX
Ryukyorigami 2 (replay)
BLUE REFLECTION
Project Wingman
Ace Combat 7
Little Witch Novella (not cleared)
True Epidemic God 3
Freyline the Winged
Nayuta's Path: Kai (not cleared)
Shadowrun: Hong Kong (replay)
Tsukihime R
Dragon Age Origins (replay/uncleared)
LOST JUDGMENT
MELTY BLOOD: TYPE LUMINA
The Legend of Heroes: Trails of Dawn
BLUE REFLECTION TIE
Super Robot Wars 30
Shin Megami Tensei V
The Mysterious Labyrinth of Anna and Her Friends (doujin)
Tyranny (not cleared)
Asatsugutori
VERTICAL STRIKE ENDLESS CHALLENGE
This is the Police (not cleared)
Shadowrun: Hong Kong (replay)
Tsukihime R
Dragon Age Origins (replay/uncleared)
LOST JUDGMENT
MELTY BLOOD: TYPE LUMINA
The Legend of Heroes: Trails of Dawn
BLUE REFLECTION TIE
Super Robot Wars 30
Shin Megami Tensei V
The Mysterious Labyrinth of Anna and Her Friends (doujin)
Tyranny (not cleared)
Asatsugutori
VERTICAL STRIKE ENDLESS CHALLENGE
This is the Police (not cleared)
DARK SOULS
METAL DOGS(not cleared)
Suzerain
Total War: Warhammer II
I'm going to write some thoughts about it (I might add some stuff later).
Shin Megami Tensei III HD
Even though this is an early PS2 game, I wondered if the camera controls were this bad. I pulled out my PS2 version to check it out and found that it had improved rather a lot. But I still think that the overall brightening of the graphics and the inclusion of voices is subtle. I'd like to ask what they were thinking when they taught the Red Riders to act. Also, now that I've cleared V, I can say for sure that III was better.
Even though this is an early PS2 game, I wondered if the camera controls were this bad. I pulled out my PS2 version to check it out and found that it had improved rather a lot. But I still think that the overall brightening of the graphics and the inclusion of voices is subtle. I'd like to ask what they were thinking when they taught the Red Riders to act. Also, now that I've cleared V, I can say for sure that III was better.
Armed Shinki Battle Masters Mk2
I haven't actually completed it yet. It's a long game and the battles are always the same, so I stop playing every time. I'm hoping to restart it soon.
I haven't actually completed it yet. It's a long game and the battles are always the same, so I stop playing every time. I'm hoping to restart it soon.
Umineko no Naku Koro ni Saki
Mobile Suit Gundam Episode 10 "Garma Scattering" (*Ryuukishi07 version)
Char: "Pfft! I'm sure you can hear me, Garma. If you want to curse, curse the misfortune of your birth!
Garma: "........................ misfortune,... .........?
You were a good friend. It's your father's fault! I'm sure you'll be happy to know that I'm not the only one.
Garma: "Oh, ......! Shah, you conspired against me, Shah!
Mobile Suit Gundam Episode 10 "Garma Scattering" (*Ryuukishi07 version)
Char: "Pfft! I'm sure you can hear me, Garma. If you want to curse, curse the misfortune of your birth!
Garma: "........................ misfortune,... .........?
You were a good friend. It's your father's fault! I'm sure you'll be happy to know that I'm not the only one.
Garma: "Oh, ......! Shah, you conspired against me, Shah!
Bloodborne
I bought it at the same time I bought the PS4 and didn't play it until the beginning of this year, but it was a god game.
I bought it at the same time I bought the PS4 and didn't play it until the beginning of this year, but it was a god game.
Clarius of Steel
I cleared the three routes, but the round-about play element was implemented in a patch distributed later, but I lost motivation to do so because the achievements for clearing the previous routes and winning the tough battles were canned. The action was subtle and I didn't buy F after all.
I cleared the three routes, but the round-about play element was implemented in a patch distributed later, but I lost motivation to do so because the achievements for clearing the previous routes and winning the tough battles were canned. The action was subtle and I didn't buy F after all.
Ayanami Nurturing Project
Isn't it too lazy compared to Princess Maker?
Phyllis' Atelier DX
I've heard that it's already been patched, but when I played it, it was crashing frequently.
The flow of the game up until the exam was pretty subtle, but after the exam, it suddenly seemed to turn into something else. I finally realized that I didn't need to worry about deadlines, but it was a pain to play the game trying to rush ahead until I realized that.
Happy live show up!
By the way, is there any FD or sequel to "Sakura, Moyu" yet?
By the way, is there any FD or sequel to "Sakura, Moyu" yet?
Loopers
I was skeptical because the script was written by Ryuukishi07, but when I opened it up, it was surprisingly normal. Or rather, it was too ordinary. I had a strong impression that it was a "retread of Ritobus or AB" and I didn't feel the identity of Loopers itself. It was a very mediocre work, which is not typical of Ryukishi07, who has been producing many monstrous and strange works.
Here's what I said on Twitter when I cleared the game
I was a little worried that the scenario was written by Ryuukishi07, but it didn't have any of the elements that I dislike in Ryuukishi scenarios, and the style was almost the same as the usual Key style. The only thing is that it's a short story for 2000 yen, so I feel it's not enough. It's like watching a digest of Ritobus or AB.
The reason why I didn't feel a lack of volume in Planetarian, but I did in Loopers, is probably because it has a similar worldview to Key's previous works. I know the structure of the game, where each member's problems are solved through individual routes to reach the grand end, so it feels strange when the problems are solved so easily.
The characters other than Hilda & Leona and Tyra & Mia are also slightly underdeveloped and underdeveloped, which may be a problem since the bond between friends is important in the scenario. It still has a strong "digest version of Key's past works" feel to it. No, it's pretty amazing that they were able to give this much of a Key feel to the Ryuukishi scenario.
I was skeptical because the script was written by Ryuukishi07, but when I opened it up, it was surprisingly normal. Or rather, it was too ordinary. I had a strong impression that it was a "retread of Ritobus or AB" and I didn't feel the identity of Loopers itself. It was a very mediocre work, which is not typical of Ryukishi07, who has been producing many monstrous and strange works.
Here's what I said on Twitter when I cleared the game
I was a little worried that the scenario was written by Ryuukishi07, but it didn't have any of the elements that I dislike in Ryuukishi scenarios, and the style was almost the same as the usual Key style. The only thing is that it's a short story for 2000 yen, so I feel it's not enough. It's like watching a digest of Ritobus or AB.
The reason why I didn't feel a lack of volume in Planetarian, but I did in Loopers, is probably because it has a similar worldview to Key's previous works. I know the structure of the game, where each member's problems are solved through individual routes to reach the grand end, so it feels strange when the problems are solved so easily.
The characters other than Hilda & Leona and Tyra & Mia are also slightly underdeveloped and underdeveloped, which may be a problem since the bond between friends is important in the scenario. It still has a strong "digest version of Key's past works" feel to it. No, it's pretty amazing that they were able to give this much of a Key feel to the Ryuukishi scenario.
Disco Elysium
I've always wanted a Western RPG that focuses on story and conversation without combat or action.
I've always wanted a Western RPG that focuses on story and conversation without combat or action.
The Atelier of Liddy & Soule
This may be the best of the Atelier series.
This may be the best of the Atelier series.
Project Wingman
I bought a new PC, so I bought this game, which I've been curious about for a while, and which requires a bit higher specs. Yes, it's Ace Combat. But it's not as complete as it should be, and knowing 5-7, it's not very good. It's much better than AH and on the same level as 4.
The map is ACE4 style and only zooms out when you hold down the button.
No checkpoints at all. There are no checkpoints at all, and the stages are quite long, with the boss appearing only at the end, so it can be a bit tough at times.
There is no variation in stage design. There are no special missions like "stay out of the clouds", "avoid the radar", or "extinguish the fire" like in ACE.
There's not much variation in the fighters. You can't even customize them, so there's no point in using low performance fighters (unless you're playing on a tight schedule).
There are no huge bosses at all. There are no huge bosses at all. Aerial cruisers, which look like Aigaion's cronies (not Aigaion, just his cronies), often appear as small fry, but they are weaker than ordinary fighters.
There are no fun bosses. Most of the bosses are normal fighters, and there are only two special bosses, both of which are Zero's Morgan knockoffs.
There are no super weapons like Megalith, Excalibur, SOLG, Chandelier, etc.
I bought a new PC, so I bought this game, which I've been curious about for a while, and which requires a bit higher specs. Yes, it's Ace Combat. But it's not as complete as it should be, and knowing 5-7, it's not very good. It's much better than AH and on the same level as 4.
The map is ACE4 style and only zooms out when you hold down the button.
No checkpoints at all. There are no checkpoints at all, and the stages are quite long, with the boss appearing only at the end, so it can be a bit tough at times.
There is no variation in stage design. There are no special missions like "stay out of the clouds", "avoid the radar", or "extinguish the fire" like in ACE.
There's not much variation in the fighters. You can't even customize them, so there's no point in using low performance fighters (unless you're playing on a tight schedule).
There are no huge bosses at all. There are no huge bosses at all. Aerial cruisers, which look like Aigaion's cronies (not Aigaion, just his cronies), often appear as small fry, but they are weaker than ordinary fighters.
There are no fun bosses. Most of the bosses are normal fighters, and there are only two special bosses, both of which are Zero's Morgan knockoffs.
There are no super weapons like Megalith, Excalibur, SOLG, Chandelier, etc.
To be honest, I have a strong impression that this is what ACE would be like if they made it boring. Also, the dialogue of the last boss is annoying.
Fraulein Wings
The game is far less complete than most doujin games and can be completed in two hours. I bought the 10,000 yen limited edition of this fucking game. I want my money back.
The game is far less complete than most doujin games and can be completed in two hours. I bought the 10,000 yen limited edition of this fucking game. I want my money back.
Tsukihime R
After making us wait for so long, this was no ...... and it was much better than we expected. I've been waiting for this for a long time, and this is it. So, where's the back story yet?
After making us wait for so long, this was no ...... and it was much better than we expected. I've been waiting for this for a long time, and this is it. So, where's the back story yet?
LOST JUDGMENT
This is one of the best games in the Ryu ga Gotoku series. But I don't understand why Sawa-sensei is acting like a victim all the time. She's a perpetrator when she's involved in covering up the bullying.
This is one of the best games in the Ryu ga Gotoku series. But I don't understand why Sawa-sensei is acting like a victim all the time. She's a perpetrator when she's involved in covering up the bullying.
Trajectory of Dawn
Maybe a little more subtle than the usual Trajectory ....... The new battle system (especially the field battles) is clearly not well thought out.
Maybe a little more subtle than the usual Trajectory ....... The new battle system (especially the field battles) is clearly not well thought out.
BLUE REFLECTION TIE
I was surprised because I didn't have high expectations for this game since the previous game was not very flattering in terms of completeness, but rather it was so complete that I couldn't believe it was Gust. The world view and characters were quite good. However, please don't make the true ending limited to the second week or later in a game with this kind of structure.
I was surprised because I didn't have high expectations for this game since the previous game was not very flattering in terms of completeness, but rather it was so complete that I couldn't believe it was Gust. The world view and characters were quite good. However, please don't make the true ending limited to the second week or later in a game with this kind of structure.
Super Robot Wars 30
I don't like the new system, especially the area select, but I do think it's an interesting way to promote the topic by making each player's experience different. However, I don't think it adequately handles the variability in scenarios caused by this system.
The UI is cluttered and simply degraded, making it difficult to read. It's strange that the reinforcement parts are assigned to the organization menu instead of the reinforcement menu, and the menu during battle is hard to read.
The auto-battle feature was surprisingly good; I started using it in the second week and it makes replaying a lot easier. (But if you actually look at it, for some reason your unit isn't attacking all the time, which is frustrating, so turn it on and look at your phone)
I don't like the new system, especially the area select, but I do think it's an interesting way to promote the topic by making each player's experience different. However, I don't think it adequately handles the variability in scenarios caused by this system.
The UI is cluttered and simply degraded, making it difficult to read. It's strange that the reinforcement parts are assigned to the organization menu instead of the reinforcement menu, and the menu during battle is hard to read.
The auto-battle feature was surprisingly good; I started using it in the second week and it makes replaying a lot easier. (But if you actually look at it, for some reason your unit isn't attacking all the time, which is frustrating, so turn it on and look at your phone)
Shin Megami Tensei V
A little disappointing. The story, characters, and worldview are all poorly explained and portrayed, even if you take into account that it's Megaten. The balance of the game (especially the amount of macca you get) seems to be based on DLC. The route limited divine will specification is shit. The castle and temple are a pain to play around.
The battles were okay (as usual, to be honest). Only the demon training is interesting and evolving, but it's not enough to make up for the other shortcomings.
A little disappointing. The story, characters, and worldview are all poorly explained and portrayed, even if you take into account that it's Megaten. The balance of the game (especially the amount of macca you get) seems to be based on DLC. The route limited divine will specification is shit. The castle and temple are a pain to play around.
The battles were okay (as usual, to be honest). Only the demon training is interesting and evolving, but it's not enough to make up for the other shortcomings.
Asatsugutori
The world view and characters were good, but the game itself was obviously low-budget, as if it was made with Tucool. In addition, the game design is horrible: you have to wait until a certain time, but there is no function to advance the time, and you have to wait 20 minutes in real time multiple times. It's a game that I would have been satisfied with if it had cost at most 1,500 yen, but instead it's full price. I think you guys are crazy.
The world view and characters were good, but the game itself was obviously low-budget, as if it was made with Tucool. In addition, the game design is horrible: you have to wait until a certain time, but there is no function to advance the time, and you have to wait 20 minutes in real time multiple times. It's a game that I would have been satisfied with if it had cost at most 1,500 yen, but instead it's full price. I think you guys are crazy.
(People are frequently telling me about how AI is going to do perfect translations ANY SECOND NOW. Cool story bro.)
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